![]() ![]() I've found that the memory addresses change every time you start the game, so it isn't as simple as recording the address and offset. If I find time, I'll get through the cheat code hacking guide on tx. Is it really a 32 bit signed int? I'm assuming we could sell an item again, and use 31 bits if its signed and 32 if its not, so FF FF FF FF, or FFFFFFFE, and have 4,294,967,295 or 2,147,483,647. My son is paranoid that the other people in the game will find out we are cheating. ![]() ![]() There's no conversion needed, when guides say that they literally mean moving the save from the switch to your stardew save folder on pc. You don't need to do that though for the save editors, only if you wanted to play your switch save on pc, which you don't. Just backup your switch save with edizon, jksv or checkpoint, then in the save editor locate your save on the switch sd card and it will let you edit it. Of course it might get corrupted depending on what you edit and stuff like that, but that can happen anyway. I've done it that way for a while now until edizon featured ram editing. For something like gold you could just use the edizon editor if you have a supporting cfw (atmo and I think reinx might support it now). Just build/download the latest nightly and it even supports editing float values like hp and stamina too. That'll save you needing to pull your save every time you want to edit some basic stuff (like amount of gold, wood, stone etc.) ![]() Sadly the SX/Atmos cheats table doesn't work on 1.3.33, at least not for the collectors edition, but on the fly ram editing still works great so it's not a problem. ![]()
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